Large Fiend (Devil), Lawful Evil
Armor Class 20 Natural (Plate)
Hit Points 150 (16d12 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
7 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +9, CON +9
Damage Vulnerabilities Lightning
Damage Resistances Fire; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Bludgeoning
Condition Immunities Deafened, Exhaustion
Senses Darkvision 60 ft, Passive Perception 10
Languages Cant speak, but understands Infernal and Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Seige Monster. The Yebiragon deals double damage to objects and structures. 

Monstrous Vanguard/Monstrous Rearguard.  If there are more than one Yebiragon adjacent to each other, they form a synchronous wall of steel. All Yebiragon arranged this way have an AC of 22, and have advantage on CON saving throws when moving forward, and STR saving throws when moving backwards. 

 

 

 

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Actions

Multi-attack. The Yebiragon makes two Cleaver attacks and uses its Iron Shriek. 

Cleaver. Melee Weapon Attack: +9 to hit, reach 10 ft., 2(adjacent) targets. Hit: 16 (1d12 + 10) [slashing] damage to the first, 8 (1d6+4) bludgeoning damage to the second. Both targets must make STR saving throws (DC 16) or be thrown 5 feet back in a direction of the DM's choice.  

Iron Shriek. Concentration, Area effect: 60 ft. sphere centred on the Yebiragon. All enemies within the sphere must make CON saving throws (DC16). On a failed save, a creature takes 14 Thunder damage, loses concentration on any spells/effects, and cant cast any spells with verbal components. Any creature within the sphere is deafened until the shriek ends. While the Shriek continues, attempts to use sound-based spells or abilities that affect others (e.g Healing Word, Vicious Mockery) fail automatically. If a creature or player would use a spell that is concentration, they must make a concentration check each turn regardless of whether or not they took damage that turn. The Shriek ends if the Yebiragon fails a concentration check or ends its charge early against an impediment. 

Trampling Charge. As an action including its movement, the Yebiragon can move double its movement speed in a straight line. Any creatures within this line must make DEX saving throws (DC16) or take 20 (1d12 + 15) bludgeoning damage and are knocked prone, any obstacles also take the damage. If the Yebiragons movement is impeded by an obstacle it cannot pass, such as a thick wall, magical barrier, ect., its own momentum causes it to become Stunned until the end of its next turn. If it was using its Iron Shriek, the Shriek ends. 

Description

Said to be the fallen souls of brutes and barbarians, Yebiragons are veritable fortresses on legs.The living tanks of the infernal legions, they are often found in the vanguard of an offensive or defensive force. Their Iron Shriek ability makes them useful against enemy spell-casters, and they make excellent siege weapons.

A Yebiragon resembles a hulking cross between a gorilla and a toad, with its entire body being covered in plates of dark, chitinous steel. Its pillar-thick forearms end in cruel, crescent shaped cleavers where their knuckles should be. Their muscular hind-legs (while less armoured) resemble that of a toads with huge, clawed toes that aid in pushing the monster through the heaviest defences and walls. Their heads are lost among a swathe of twisted, spiked steel, but four gimlet eyes can be seen peering from the cracks, and below, where the neck should be, is a gaping, lamprey-like mouth full of layers of grating iron teeth. This is where the screeching comes from. 

Previous Versions

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Monster Tags: Devil

WrenOtheLongGrass

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