Armor Class
14
(padded armor)
Hit Points
30
(7d8)
Speed
40 ft.
STR
14
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
9
(-1)
WIS
13
(+1)
CHA
14
(+2)
Skills
Perception +3, Stealth +5
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Unconscious
Senses
Blindsight 60 ft., Passive Perception 11
Languages
Elvish, Sylvan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Ram.
After the satyr moved at least 20 ft. and reached a hostile creature, it can perform a ram attack:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/9/2022 2:57:20 PM
|
3
|
2
|
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|
Coming Soon
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