Medium Undead, Neutral Evil
Armor Class 14 (padded armor)
Hit Points 30 (7d8)
Speed 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
14 (+2)
Skills Perception +3, Stealth +5
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Senses Blindsight 60 ft., Passive Perception 11
Languages Elvish, Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

 

Ram.
After the satyr moved at least 20 ft. and reached a hostile creature, it can perform a ram attack:
Melee Weapon Attack:
 +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.

Previous Versions

Name Date Modified Views Adds Version Actions
8/9/2022 2:57:20 PM
3
2
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Coming Soon

Habitat: ForestHillMountain

Syunas_Silvertone

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