Protection from Law. During combat, lawful creatures have disadvantage on attack rolls against the dragon. Outside of combat, lawful creatures are unable to willingly touch the dragon and experience mild discomfort even considering it.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 6 (1d10) chaotic damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Confusion Breath (Recharge 1–2). The dragon exhales an iridescent blast of air in a 15-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw, falling under the effects of the confusion on a failed save.
Chaos Breath (Recharge 5–6). The dragon exhales in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 45 (10d8) chaotic damage on a failed save, or half as much damage on a successful one. Roll a (1d10) for the type of damage:
1: Acid
2: Cold
3: Fire
4: Lightning
5: Necrotic
6: Poison
7: Psychic
8: Radiant
9: Thunder
10: Bees (Piercing)







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