Large Dragon, Any Chaotic Alignment
Armor Class 18 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft., fly 80 ft., climb 40 ft.
STR
21 (+5)
DEX
15 (+2)
CON
19 (+4)
INT
12 (+1)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws DEX +5, CON +7, WIS +6, CHA +5
Skills Insight +8, Perception +10, Stealth +5, Survival +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Deep Speech, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Protection from Law. During combat, lawful creatures have disadvantage on attack rolls against the dragon. Outside of combat, lawful creatures are unable to willingly touch the dragon and experience mild discomfort even considering it.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 6 (1d10) chaotic damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Confusion Breath (Recharge 1–2). The dragon exhales an iridescent blast of air in a 15­-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw, falling under the effects of the confusion on a failed save.

Chaos Breath (Recharge 5–6). The dragon exhales in a 30­-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 45 (10d8) chaotic damage on a failed save, or half as much damage on a successful one. Roll a (1d10) for the type of damage:
1: Acid
2: Cold
3: Fire
4: Lightning
5: Necrotic
6: Poison
7: Psychic
8: Radiant
9: Thunder
10: Bees (Piercing)

Motherfucking_Sorcerer

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