Huge Construct, Neutral
Armor Class 8
Hit Points 93 (12d12 + 44)
Speed 30 ft.
STR
23 (+6)
DEX
9 (-1)
CON
21 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +9, WIS +4
Damage Vulnerabilities Radiant
Damage Immunities Lightning, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Berserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 6) bludgeoning damage.

Necrotic Breath (Recharge 5–6). The hulk vomits necrotic goo in a 30-foot cone that is 15 feet wide at the end. Each creature in that cone must make a DC 19 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.

Description

A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Hulks take that many steps further, instead of using dead body parts the creator uses undead body parts. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2022 4:41:58 AM
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Coming Soon
Dasim

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