Armor Class
13
Natural
Hit Points
22
(4d8 + 4)
Speed
40 ft.
STR
12
(+1)
DEX
17
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
13
(+1)
CHA
11
(+0)
Skills
Nature +2, Perception +3, Stealth +5, Survival +3
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 13
Languages
Can communicate telepathically with any being with a connection to the Shadowfell
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sunlight Weakness. While in sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks and saving throws.
Attacker. Sidekick gains a +2 bonus to all attack rolls.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.
Description
Originates from the Shadowfell realm.







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