Gargantuan unknown, Any Evil Alignment
Armor Class 21 Natural
Hit Points 234 (18d12)
Speed
STR
18 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
10 (+0)
Damage Immunities Poison
Senses Passive Perception 16
Languages --
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Actions

 

Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 3 (4d6 + 6) [Pirecing] damage. 

Action Ranged Attack. Ranged Weapon Attack: +7 to hit, range 5/50 ft., 3 target. Hit: 2 (2d12) [Poison] damage.

Legendary Actions

Legendary Action Name (Costs 1 Action). It shrieks causing all creatures in the area besides other Wyrms to be frightened and take 2d4 psychic damage.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

tremortheblack

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