Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 3 (4d6 + 6) [Pirecing] damage.
Action Ranged Attack. Ranged Weapon Attack: +7 to hit, range 5/50 ft., 3 target. Hit: 2 (2d12) [Poison] damage.
Legendary Action Name (Costs 1 Action). It shrieks causing all creatures in the area besides other Wyrms to be frightened and take 2d4 psychic damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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