Small Undead (Goblin), Neutral Evil
Armor Class 11 (leather armor)
Hit Points 7 (2d6)
Speed 20 ft.
STR
8 (-1)
DEX
11 (+0)
CON
10 (+0)
INT
3 (-4)
WIS
4 (-3)
CHA
4 (-3)
Skills Stealth +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft., Passive Perception 7
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Zombie Goblin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zombie Goblin drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit:  2 (1d6 - 1) bludgeoning damage.

Bite. Melee Weapon Attack: +2 to hit, 5ft., one target. Hit:  3 (1d6) piercing damage.

Description

Goblins raised from the dead; greyed skin, open wounds, and no strength left to hold a weapon. These creatures, though still nimble, struggle to move as they did in life. Somehow smelling worse than they did when they were alive, Zombie Goblins are very unpleasant creatures to deal with.

Previous Versions

Name Date Modified Views Adds Version Actions
8/17/2022 1:52:30 AM
3
0
1
Coming Soon
8/22/2022 10:01:51 AM
3
0
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Coming Soon

Monster Tags: Goblinoidundead

TyrinThorwickForTheWin

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