Large Monstrosity, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 50 ft., climb 40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +4, Stealth +6
Damage Immunities Lightning
Senses Darkvision 90 ft., Passive Perception 14
Languages Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The behir makes two attacks: one with its Bite and one to Constrict.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller creature. Hit: 9 (1d10 + 4) bludgeoning damage plus 9 (1d10 + 4) slashing damage. The target is grappled (escape DC 14) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

Lightning Breath (Recharge 5–6). The behir exhales a line of lightning that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a DC 14 Dexterity saving throw, taking 49 (9d10) lightning damage on a failed save, or half as much damage on a successful one.

Description

Young behirs are rarely found outside of their lairs, and often in the company of their mother. Ones that are found alone or wandering have probably been abandoned or orphaned. While they may be young, these specimens are still very dangerous, reaching lengths of 20 feet.

Monster Tags: monstrosity

Habitat: Underdark

EchoVG

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