Medium Beast, Neutral Good
Armor Class 13 Natural armor
Hit Points 26 (3d6)
Speed 25 ft., climb 25 ft., walk 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
12 (+1)
Skills Acrobatics +5, Perception +4, Stealth +5
Senses Darkvision Darkvision 60 ft, Passive Perception 14
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. Has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the fox moves at least 20 ft. straight towards a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is already prone, then the fox can make one bite attack as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 5) [Piercing] damage. 

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit 10 (2d6 + 5) slashing damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Vap2006

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