Medium Aberration, Neutral
Armor Class 9
Hit Points 67 (9d8 + 27)
Speed 10 ft., swim 10 ft.
STR
10 (+0)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Grasping Tendrils. The pod can have up to three tendrils at a time. Each tendril can be attacked (AC 11; 5 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the pod, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 10 Strength check against it.

Actions

Multiattack. The pod makes two attacks with its tendrils, uses Reel, and makes one attack with its bite.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the pod.

Tendril. Melee Weapon Attack: +2, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the pod can't use the same tendril on another target.

Reel. The pod pulls each creature grappled by it up to 25 feet straight toward it.

 

Reactions

Spell Reflection. If the pod makes a successful saving throw against a spell, or a spell attack misses it, the pod can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the pod. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.

Description

Aberration pods are incubation sacs for aberrant creatures. When they are killed, they will burst and the aberrations will spill out. If not destroyed, aberrations will slowly crawl out as they are ready.

Goblin_Forge

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