Armor Class
9
Hit Points
16
(3d8 + 3)
Speed
20 ft.
STR
14
(+2)
DEX
8
(-1)
CON
13
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
8
(-1)
Skills
Stealth +4
Damage Vulnerabilities
Fire
Damage Resistances
Necrotic
Condition Immunities
Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Plant Stealth. While in natural greenery, the Undead Flower can take the Hide action as a bonus action.
Actions
Draining Vines. Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new Undead Flower rises from the corpse 1d4 hours later.
Nutritious Soil. The Undead Flower may plant its roots in loose soil, reducing its movement speed to 0. While planted, it regains 2d4+2 HP at the start of each turn.







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