Medium Humanoid, Lawful Neutral
Armor Class 17 Yautja Vanguard Armor
Hit Points 275 (29d8 + 145)
Speed 35 ft., climb 25 ft.
STR
21 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
16 (+3)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws DEX +9, CON +10
Skills Athletics +10, Medicine +8, Nature +8, Perception +13, Stealth +9, Survival +13
Damage Resistances Acid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 23
Languages Understands all languages when wearing Bio-Helmet, speaks Yautja
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Special Equipment. The Yautja is equipped with a Bio-Helmet and a Wrist Gauntlet.

Mimicry. The wearer of the Bio-helmet can mimic any sound it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 18 (Insight) check.

Cloak. As a bonus action, you can render yourself translucent, seamlessly blending into your surroundings. While translucent, you have advantage on Dexterity (Stealth) checks and all creatures have disadvantage on attack rolls against you. Also, if you use the Hide action on your turn, you turn invisible until you move, attack, or cast a spell.

Nimble Escape. The Youtja can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The Yautja (Blooded) uses the Plasmacaster action one time followed by three melee attacks or makes four melee attacks.

WristbladesMelee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Ceremonial DaggerMelee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (3d4 + 5) piercing damage.

CombistickMelee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 15 (3d6 + 5) piercing damage, or 18 (3d8 + 5) piercing damage Versatile.

ShurikenMelee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 15 (3d6 + 5) slashing damage. Thrown weapon attacks with this weapon are made with advantage and the Shuriken has a 75% chance to return to the thrower. Roll percentile dice (1d100), on a roll of 1-25 the Shuriken becomes lodged at the max range but on a roll of 26-100 the Shuriken will return to the thrower.

Self-Destruct. As an action, you can program your gauntlet to self-destruct. Unless the gauntlet is removed or deactivated before 1 minute passes, your gauntlet blossoms with a low roar into an explosion of flame, destroying the gauntlet. Each creature in a 100-foot radius sphere centered on your gauntlet must make a DC 18 Dexterity saving throw. While wearing the gauntlet, you automatically fail your saving throw. A target takes 42 (12d6) fire damage on a failed saving throw or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

Plasmacaster (Recharge 5-6). Ranged Weapon Attack: +9 to hit, range 100/400 ft., one target. Hit: 36 (8d8) force damage. If the Yautja loses or removes its Bio-Helmet, it cannot use its Plasmacaster.

Description

These Yautja have successfully killed their first Xenomorph and given it is such a broad title, skills vary. Once a Yautja is blooded, females will begin to pay him mind for breeding purposes and his rank could deviate into more specific ones.

Previous Versions

Name Date Modified Views Adds Version Actions
8/24/2022 4:56:16 PM
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elmo9994

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