Large swarm of Huge giants, Typically Chaotic Evil
Armor Class 19 Plate
Hit Points 298 (30d20 + 50)
Speed
STR
17 (+3)
DEX
16 (+3)
CON
19 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +9, DEX +9
Damage Vulnerabilities Slashing from a Vorpal Sword
Damage Resistances Bludgeoning, Slashing
Damage Immunities Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Exhaustion, Paralyzed, Poisoned, Prone
Senses Darkvision, Passive Perception 18
Languages Undercommon, Common, Abyssal
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Actions

Multiattack. Yarren the Vast makes 2 Sword of Fire melee attacks.

Action Name. Sword of Fire

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 target. Hit: 37 (4d12 + 6) [Slashing] damage. 

Action Ranged Attack. Sword Ghost: +7 to hit, range 5/200 ft., 1 target. Hit: 19 (7d4 + 3) [Piercing] damage. (Sword of Fire can release a flaming ghost sword when swung)

Bonus Actions

Unarmed Strike. 16(4d8+2) [Bludgeoning]

Flame Heal. Can heal 50 health. Can only use once per battle

Reactions

Shield of Death. Can reverse any projectiles back to the attacker. Takes 30 seconds to recharge

Impossible Dodge. Can dodge any sneak attacks

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs 1 Actions). 

Action Name. Sword of Fire

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 target. Hit: 37 (4d12 + 6) [Slashing] damage. 

Action Ranged Attack. Sword Ghost: +7 to hit, range 5/200 ft., 1 target. Hit: 19 (7d4 + 3) [Piercing] damage. (Sword of Fire can release a flaming ghost sword when swung)

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Has a Barbarian's rage ability 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Cult of the Eternal Flame

Habitat: Underdark

PickletheguyYT

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