Medium Humanoid, Any Alignment
Armor Class 19 (natural armor)
Hit Points 125 (10d12 + 50)
Speed 40 ft.
STR
21 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
13 (+1)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws STR +9, CON +9
Damage Resistances All
Senses Darkvision 120 ft., Passive Perception 20
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits
Ambusher. In the first round of a combat, Yautja has advantage on attack rolls against any creature it surprised.
Mimicry. Yautja can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Sneak Attack (1/Turn). Yautja deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Yautja that isn't incapacitated and Yautja doesn't have disadvantage on the attack roll.
Yautja Resilience. Yautja has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Actions

Multiattack. Yautja can make three claw attacks, two death lance attacks or one shoulder launcher attack.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage plus 3 (1d6) force damage. A creature hit by the claw has disadvantage on attack rolls against targets other than you until the start of your next turn.

Death Lance. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 5) slashing damage plus 3 (1d6) force damage.

Shoulder Launcher. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 18 (4d8) force damage.

Invisibility . Yautja magically turns invisible for up to 1 hour or until he attacks, he forces a creature to make a saving throw, or his concentration is broken (as if concentrating on a spell). Any equipment Yautja wears or carries is invisible with it. Yautja can use this trait a number of times equal to his proficiency bonus, and he regain all expended uses when he finishes a short or long rest.

Bonus Actions

Cunning Action. Yautja can take the Dash, Disengage, or Hide action.

Steady Aim. As a bonus action, Yautja can give himself advantage on his next attack roll on the current turn. he can use this bonus action only if he hasn’t moved during this turn, and after he use the bonus action, his speed is 0 until the end of the current turn.

Reactions

Yautja Shield. Yautja adds 5 to its AC against one melee attack that would hit it. To do so, Yautja must  be able to see the attacker.

insyklepeadya

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