Multiattack. Yautja can make three claw attacks, two death lance attacks or one shoulder launcher attack.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage plus 3 (1d6) force damage. A creature hit by the claw has disadvantage on attack rolls against targets other than you until the start of your next turn.
Death Lance. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 5) slashing damage plus 3 (1d6) force damage.
Shoulder Launcher. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 18 (4d8) force damage.
Invisibility . Yautja magically turns invisible for up to 1 hour or until he attacks, he forces a creature to make a saving throw, or his concentration is broken (as if concentrating on a spell). Any equipment Yautja wears or carries is invisible with it. Yautja can use this trait a number of times equal to his proficiency bonus, and he regain all expended uses when he finishes a short or long rest.
Cunning Action. Yautja can take the Dash, Disengage, or Hide action.
Steady Aim. As a bonus action, Yautja can give himself advantage on his next attack roll on the current turn. he can use this bonus action only if he hasn’t moved during this turn, and after he use the bonus action, his speed is 0 until the end of the current turn.
Yautja Shield. Yautja adds 5 to its AC against one melee attack that would hit it. To do so, Yautja must be able to see the attacker.







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