Large Undead, Neutral Evil
Armor Class 18 plate
Hit Points 136 (15d12 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +8, CON +7
Skills Perception +4, Stealth +5
Damage Immunities Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages the languages it knew in life
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The grave knight maks two greatsword attacks. It can use its Life Drain in place of one greatsword attack.

Life Drain. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

+2 Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.

Legendary Actions

Zagren can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zagren regains spent legendary actions at the start of its turn.

+2 Greatsword. Zagren makes one +2 Greatsword attack.

Summon skeleton minions (Costs 2 Actions). Zagren summons 1d4 skeleton minions. The skeleton appear within 30 feet of Zagren.

Mehkel

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