Warforged Resilience. The warforged envoy has advantage on saving throws against being poisoned, and resistance to poison and lightning damage. It is immune to disease. It does not need to eat, drink, or breathe. It does not need to sleep and does not suffer the efffects of exhaustion due to lack of rest, and magic can’t put you to sleep.
Immutable Form. The Xen'drik homunculus has advantage on saving throws against any spell or effect that would alter its form.
Uncanny Resilience. If damage reduces the Xen'drik homunculus to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, the Xen'drik homunculus drops to 1 hit point instead.
Blade arm. Melee Weapon Attack:+5 +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Metallic Recovery. As a bonus action, the Xen'drik homunculus reinforces its body with more material from its surroundings. It recovers 2d8 hit points and has a +1 bonus to AC until the start of its next turn. It cannot use this ability until it finishes a long rest.
Creature created by: Derek Ruiz (aka Elven Tower) Contained in the Module "Sharn The Missing Schema", Author Derek Ruiz (aka Elven Tower)
Previous Versions
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