Medium Construct, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 5 (2d4)
Speed 30 ft.
STR
4 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged envoy has advantage on saving throws against being poisoned, and resistance to poison and lightning damage. It is immune to disease. It does not need to eat, drink, or breathe. It does not need to sleep and does not suffer the efffects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Immutable Form. The Xen'drik homunculus has advantage on saving throws against any spell or effect that would alter its form.

Uncanny Resilience. If damage reduces the Xen'drik homunculus to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, the Xen'drik homunculus drops to 1 hit point instead.

Actions

Blade arm. Melee Weapon Attack:+5 +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Bonus Actions

Metallic Recovery. As a bonus action, the Xen'drik homunculus reinforces its body with more material from its surroundings. It recovers 2d8 hit points and has a +1 bonus to AC until the start of its next turn. It cannot use this ability until it finishes a long rest.

 

 

Creature created by: Derek Ruiz (aka Elven Tower) Contained in the Module "Sharn The Missing Schema", Author Derek Ruiz (aka Elven Tower)

Previous Versions

Name Date Modified Views Adds Version Actions
9/2/2022 1:45:48 AM
9
2
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Coming Soon
Finnagren

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