Medium Undead, Neutral Evil
Armor Class 18 (plate)
Hit Points 64 (8d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws CON +5, WIS +2
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands all languages it spoke in life but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The zombie knight has advantage on saving throws against being frightened.

Actions

Multiattack. The zombie knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Undead Fortitude. If damage reduces the zombie knight to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the drops to 1 hit point instead.

Reactions

Parry. The zombie knight adds 2 to its AC against one melee attack that would hit it. To do so, the must see the attacker and be wielding a melee weapon.

Monster Tags: undead

Habitat: Urban

El_Rogeleitor

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