Shapechanger. The ti-khana triceratops can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Innate Spellcasting (Triceratops Form Only). The ti-khana triceratops's innate spellcasting ability is Charisma (spell save DC 10). The ti-khana triceratops can innately cast the following spells, requiring no material components:
- At will: detect magic
Magic Resistance. The ti-khana triceratops has advantage on saving throws against spells and other magical effects.
Trampling Charge (Triceratops Form Only). If the ti-khana triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the ti-khana triceratops can make one stomp attack against it as a bonus action.
Bite (Snake Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage plus 10 (3d6) poison damage.
Gore (Triceratops Form Only). Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage piercing damage plus 10 (3d6) poison damage.
Stomp (Triceratops Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Telekinetic Bomb (Recharge 5-6). The ti-khana triceratops targets a point it can see within 300 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 16 Strength saving throw or takes 21 (6d6) bludgeoning damage and is pushed 20 feet away from the central point and falls prone. On a success, the target takes half damage and is not pushed or knocked prone.
Description
The crystals that stud the skull of a ti-khana triceratops allow it to produce powerful arcane blasts, turning the dinosaur into walking siege artillery. The standard type projects a bubble of psionic force that smashes away everything within a 40-foot sphere. Other variants are possible, such as crystal arrays that hurl fireballs, streams of acid, or mind-bursting psionic attacks. These crystals are implanted into the ti-khana by its yuan-ti creators and fuse with its flesh and bone, so they regrow if damaged like a natural horn.
Creatures of the Yuan-ti. Over millenia of experimentation, the yuan-ti have transformed various scaly reptilian animals into monstrosities that share some of their traits. Called ti-khana, these prized pets are carefully trained to serve their ophidian masters. All ti-khana are resistant to magic like yuan-ti and possess the innate ability to detect magic. The majority of ti-khana also have venomous fangs, the ability to transform into a poisonous snake, and some kind of supernatural or magical attack.
Ti-khana require the dark magic and alchemy of the yuan-ti to breed and develop their powers. Ti-khana can survive in the wild, but it is unlikely they can reproduce properly without the yuan-ti's arcane treatments. It is possible some types of ti-khana can mate with their unaltered relatives or lay viable eggs with their own kind. However, feral offspring can not develop ti-khana abilities without yuan-ti intervention so, at best, would grow into beasts resembling the ti-khana's mundane ancestors.
Breeding and training ti-khana is usually performed by specialist yuan-ti spellcasters, but an edifice can be enchanted to perform this task for one or more strains of ti-khana. This allows ancient yuan-ti sites to have a population of ti-khana "guarddogs" even if no yuan-ti has visited them for millenia.
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