Medium Monstrosity (Shapechanger), Typically Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 15 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
13 (+1)
CHA
8 (-1)
Skills Stealth +12
Damage Vulnerabilities Cold
Damage Resistances Slashing
Damage Immunities Fire
Condition Immunities Prone
Senses Darkvision 140 ft., Passive Perception 11
Languages Infernal, Abyssal, Ooze
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Bleeding Anger. After being damaged by any melee attack it has a chance on a d4 to burn the attacker with its splatter of blood, on a DC 15 DEX save the attacker will take 1d6 fire damage on a failed save it takes 2d6 fire damage.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) fire damage.

 

Monster Tags: Shapechanger

Habitat: MountainUnderdarkUrban

AYintulStory

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