Medium Or Small Undead, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws CON +3
Skills Perception +3, Stealth +4
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Passive Perception 13
Languages -- deep speech
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Reformation. Once defeated there is a 65% chance the wolves will reform into a larger wolf. When this happens the ratio of small to large wolves is 2:1. This effect does not trigger if the creature has taken any radiant damage since the end of its last turn.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target . Hit: 4 (1d6 + 1) slashing damage. If the target is a living creature, it must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour poisoned.

Monster Tags: Misc Creatureundead

Habitat: ForestGrasslandHillMountainUnderdarkUrban

GHESTHAV_LYNXAKASENDALOR

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