Medium Or Small Monstrosity, Unaligned
Armor Class 13 natural armor
Hit Points 80 (4d20)
Speed 60 ft., burrow 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +5, DEX +6, CON +5
Skills Perception +3
Damage Resistances Poison
Damage Immunities Acid
Condition Immunities Frightened, Prone
Senses Darkvision 60ft, Tremorsense 60ft, Passive Perception 13
Languages All Zerg
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Burrow. Dig a hole ,which is filled in behind it, that makes it's armor value 20.Can't attack when Burrowed.

Pounce. If a Zergling  moves at least 30 ft. towards a creature and hits it with an attack on the same turn, that target must succeed a d12 strength saving throw or be knocked prone, if the target is prone or was already prone the Zergling can use Bite for free.

Multi Attack. The Zergling makes three attacks at once.

Actions

Bite. Zergling bites the target with it's fangs and pincers. Melee weapon Attack is +4 to hit, reach 5ft, and does 1 d8+2 piercing damage on hit.

Claw. Zergling slashes at the target with it's claw like appendages that protrude from it's back. Melee weapon Attack is +4 to hit, reach 5ft, and does 1 d8+2 slashing damage on hit

Reactions

Burrow

Hide

Disengage

Dash

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Zergling is a small and fast melee attacker and the backbone of the Zerg army. Individual Zerglings are weak, but large groups can surround and terrorize enemy ground forces. In such groups, they soak a lot of incoming damage and provide a shield for more expensive units.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

ShadowPrower

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