Large Monstrosity, Typically Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 136 (8d8 + 64)
Speed 40 ft., walk 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, DEX +6, CON +7
Skills Perception +4, Stealth +8
Damage Resistances Fire
Damage Immunities Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120, Unknown Perception +4, Passive Perception 14
Languages Abyssal It is assumed the Alien understands Abyssal, but they have never been know to communicate with others. ---
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Alien Biology. The Xenomorph does not need to breathe.

Acidic Blood. When the Xenomorph takes damage from a melee weapon attack, the attacker must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) acid damage.

Perfect Hunter. The Xenomorph has advantage on Dexterity (Stealth) checks and Wisdom (Perception) checks relying on smell.

Wall Crawler. The Xenomorph can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The Xenomorph makes two melee attacks: one with its claws and one with its tail.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 15 (2d10 + 4) slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 11 (2d6 + 4) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Inner Jaw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 22 (4d8 + 4) piercing damage. If the target is incapacitated, this attack automatically hits and deals double damage.

Reactions

Acid Spray. When reduced to 0 hit points, the Xenomorph sprays acid in a 10-foot radius. Each creature in that area must make a DC 15 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much on a success.

Description

Deep within the Abyss exist creatures that are so foreign to anything that exists on any other plane they are simply known as "Aliens." They speak no language and their wants, desires and motivations are unknown. 

Aliens are eusocial life-forms with a caste system ruled over by a queen. Their life cycle comprises several distinct stages: they begin their lives as an egg, which hatches a parasitoid larval form known as a facehugger, which then attaches itself to a living host by, as its name suggests, latching onto its face.

The chestburster then matures to an adult phase, shedding its skin and replacing its cells with polarized silicon. Due to horizontal gene transfer during the gestation period, the Alien also takes on some of the basic physical attributes of the host from which it was born, allowing the individual alien to adapt to the host's environment.

The final, adult phase of the Alien is known by various different names. The adult Aliens have been referred to as "drones", "warriors", "workers", and sometimes "soldiers", similar to the way ants have been defined.

Monster Tags: abberationmonstrosity

MacSteele

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