Large Dragon, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 110 (11d10 + 55)
Speed 20 ft., swim 40 ft.
STR
19 (+4)
DEX
9 (-1)
CON
24 (+7)
INT
13 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +2, CON +10, INT +4
Damage Vulnerabilities Bludgeoning
Damage Immunities Acid
Condition Immunities Blinded, Exhaustion, Prone
Senses Darkvision 120 ft., Passive Perception 11
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Lungless. The bone turtle can breathe air and water.

Brittle. Vulnerable to bludgeoning damage

Actions

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d6 + 7) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d4 + 7) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d6 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the young bone turtle and knocked prone.

Habitat: ArcticDesertMountainUnderdark

Skelairius_Bonius