Armor Class
17
(natural armor)
Hit Points
110
(11d10 + 55)
Speed
20 ft., swim 40 ft.
STR
19
(+4)
DEX
9
(-1)
CON
24
(+7)
INT
13
(+1)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
DEX +2, CON +10, INT +4
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Acid
Condition Immunities
Blinded, Exhaustion, Prone
Senses
Darkvision 120 ft., Passive Perception 11
Languages
Common, Draconic
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Lungless. The bone turtle can breathe air and water.
Brittle. Vulnerable to bludgeoning damage
Actions
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d6 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d4 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d6 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the young bone turtle and knocked prone.






