Medium Aberration, Chaotic Evil
Armor Class 14 Natural Armour
Hit Points 50 (8d10 + 3)
Speed 25 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +5, WIS +2
Damage Immunities Poison
Condition Immunities Blinded, Charmed
Senses Blindsight 60ft, Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blind Sight: Abominations see using other magical senses, not having eyes at all their tongues pick up magical vibrations in the air much like a snake detects heat. They can see creatures up to 60ft.

Overgrown Form: The abomination has muscle tissue that has overgrown its entire form. Protecting vital organs and weak points. Because of this critical hits on an abomination only hit for base damage.

Alert. The abomination can not be surprised, and do to its unique senses, the abomination cannot be effected by sneak attack damage.

Actions

Unnatural Weapon: The Abomination swings its club like arm of overgrown tissue at a target. Melee +5 to hit, Reach 5ft., 1d8+3 bludgeoning damage. On a hit the target must make a DC 12 STR Savings Throw, on a failed save the target is grappled.

Mind Shattering Shriek. Abomination lets out a loud shriek. This shriek can be heard in the mind of all creatures within 25ft of the abomination. All effected creatures must make a DC 12 CON Saving Throw. On a failed save each creature takes 3d6 Psychic Damage. If the creature fails by more than 5 the creature is knocked prone and incapacitated. On a successful save damage is reduced by half.

Multi-Attack. The abomination may use one Unnatural Weapon attack and one Mind Shattering Shriek per turn.

Description

Once an innocent half-elf or half-orc, abominations are creatures twisted by the magical plague that runs rampant over Shaoghul. Looking like a nightmare inducing cross of a hound and a gorilla, covered completely by exposed muscle fibers with the exception of its gaping maw of gnashing teeth, the abominations are fierce, unintelligent monsters that only know one purpose: destruction. They attack without hesitation, and do not stop until their target is dead, or they themselves leave the material plain. 

ThACEofKNAVES

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