Medium Fiend (Demon), Any Evil Alignment
Armor Class 17 natural armour
Hit Points 47 (3d10 + 1)
Speed 20 ft.
STR
9 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
24 (+7)
CHA
5 (-3)
Saving Throws INT +5, WIS +9
Skills Insight +10
Damage Resistances Fire
Damage Immunities Psychic
Condition Immunities Charmed, Frightened, Unconscious
Senses Truesight - 30 ft., Passive Perception 15
Languages Celestial, Common, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Weakening Aura. Any creature hostile to the demon that starts its turn within 5 feet of the demon must make a DC 18 Constitution saving throw. On a failed save, the creature gains disadvantage on all attack rolls until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the demon's Weakening Aura for the next 5 minutes.

Innate Spellcasting. The demon's spellcasting ability is Wisdom (spell save DC 18). The demon can innately cast the following spells, requiring no material components:

At will: produce flame

1/day each: heat metal

 

Actions

Multiattack. The demon attacks twice when rending.

 

Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (5d4 + 2) piercing damage. The target must succeed on a DC 16 Constitution saving throw or become poisoned until the demon has died.

Monster Tags: Demon

Habitat: Underdark

BellElf

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