Tiny Beast, Neutral
Armor Class 4 Natural Armor
Hit Points 3 (1d4)
Speed 14 ft., burrow 60 ft.
STR
3 (-4)
DEX
3 (-4)
CON
8 (-1)
INT
2 (-4)
WIS
1 (-5)
CHA
3 (-4)
Saving Throws STR -2, CON +1
Damage Resistances Bludgeoning, Force
Condition Immunities Poisoned
Senses Blindsight Natural., Passive Perception 4
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Sand Foot.   The creature gain the double of movement in a sand terrain.

Healing Sting.  When the creature attacks, if the result of dice is negative, the opponent heal with a positive number.

Actions

Sting. Melee Weapon Attack: +0 to hit, reach 1,5 ft., single target. Hit: -- (1d6 - 4) piercing damage.

Description

A green scorpion that can heal your opponent's. The sting has the same power as the ingredients of a simple potion made by a simple alchemist.

Lair and Lair Actions

All Deserts of Bloody Rock. These locations is full of these creatures that live below of the sand.

 

 

Habitat: Desert

EscavadorDeDungeons