Armor Class
4
Natural Armor
Hit Points
3
(1d4)
Speed
14 ft., burrow 60 ft.
STR
3
(-4)
DEX
3
(-4)
CON
8
(-1)
INT
2
(-4)
WIS
1
(-5)
CHA
3
(-4)
Saving Throws
STR -2, CON +1
Damage Resistances
Bludgeoning, Force
Condition Immunities
Poisoned
Senses
Blindsight Natural., Passive Perception 4
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Sand Foot. The creature gain the double of movement in a sand terrain.
Healing Sting. When the creature attacks, if the result of dice is negative, the opponent heal with a positive number.
Actions
Sting. Melee Weapon Attack: +0 to hit, reach 1,5 ft., single target. Hit: -- (1d6 - 4) piercing damage.
Description
A green scorpion that can heal your opponent's. The sting has the same power as the ingredients of a simple potion made by a simple alchemist.
Lair and Lair Actions
All Deserts of Bloody Rock. These locations is full of these creatures that live below of the sand.






