Blind Song. All hostile creatures that can hear the Hydra sing must make a DC15 Wisdom saving throw at the start of their turn. If the Hydra sings with more than one head, all hostile creatures must subtract 1d4 from their saving throw. On a failure, the creature forgets the Hydra is there.
Multiheaded. False Hydra has a base health of 75 but adds 50 health or 4d20 health for every additional head.
Multiconcious. Every head of the False Hydra acts as its own separate monster and each has its own turn.
Multiattack. The Hydra can use multiple attacks, a claw attack, and a bite attack, on its turn.
Bite. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d10+3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d8+3) slashing damage. If the Hydra succeeds in a claw attack, it can choose to grapple the target instead of dealing damage. (The hydra can only grapple one creature at a time and cannot use its claw attack while grappling a creature.)
Sing. The Hydra can use a bonus action to stop singing or to start its song with an additional head.
Regrowth. The Hydra can use a bonus action to begin regrowing a head that has died. It takes three Regrowth bonus actions to fully regrow a head. It regains 15 hit points each time it uses Regrowth.
Multireact. The Hydra can make two reactions per round as long as it has three or more heads.
Wail. After taking damage, the Hydra can use a reaction to wail. Creatures within 5ft of the Hydra when it wails take 2d4 psychic damage.
Description
Physically, the false hydra resembles a “mundane” hydra in a superficial way but is a creature altogether far more disquieting and sinister. It has pallid nearly white skin, and while it has multiple long-necked heads like a hydra, each head is uncannily humanoid in shape with savage teeth and blackened pits in place of eyes. It prefers to spend its time mostly underground, so the first and often only time it is observed is as a single white humanoid head snaking up from the ground and dragging its victim underground to be devoured.
Lair and Lair Actions
love it, but its definitely not a CR 3 monster
Yeah, I'm still kind of confused on how the CR works so I winged it a bit.