Special Trait Name. Enter the description for your special trait.
multi attack. Yulok' Nahool performs 2 rip and tear attacks, either attack can be replaced with a blod shot
Rip and Tear. Melee Weapon Attack: +#16 to hit, reach 10 ft., single target. Hit: 26 (3d12 + 8) slashing damage. and the target may be thrown up to 40 ft away
Blod shot. Ranged Weapon Attack: +16 to hit, range 90/180 ft., single target. Hit: 20 (3d8 +8 ) piercing damage.
Hemorrhaging Gaze. Yulok' Nahool gazes into the mind of a creature it can see within 60ft causing immense hemorrhaging, the creature must maker a constitution saving throw dc 24 taking 8d12 necrotic damage on a failed save and must subtract 1d6 from all attacks and saving throws until the end of their next turn. or take half as much damage on a successful save
Enter the description for how bonus actions work for your monster here.
instant transmission. yulok' Nahool teleports up to 60ft in a straight line
rip and tear (2 actions). Yulok' Nahool uses rip and tear once
Enter the description for how mythic actions work for your monster here.
sanguine burst (Costs 3 Actions). ignites the blood of all creatures in a 40ft radius, all creatures make a dc 24 wisdom saving throw, taking 8d8 slashing damage on a failed save or half as much on a success
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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