Gargantuan Aberration, Chaotic Evil
Armor Class 20
Hit Points 420 (22d20 + 200)
Speed
STR
20 (+5)
DEX
14 (+2)
CON
22 (+6)
INT
22 (+6)
WIS
20 (+5)
CHA
26 (+8)
Saving Throws CON +14, CHA +16
Damage Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned
Senses Passive Perception 15
Languages --
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Enter the description for your special trait.

 

Actions

multi attack. Yulok' Nahool performs 2 rip and tear attacks, either attack can be replaced with a blod shot

Rip and Tear. Melee Weapon Attack: +#16 to hit, reach 10 ft., single target. Hit: 26 (3d12 + 8) slashing damage. and the target may be thrown up to 40 ft away

Blod shot. Ranged Weapon Attack: +16 to hit, range 90/180 ft., single target. Hit: 20 (3d8 +8 ) piercing damage.

Hemorrhaging Gaze. Yulok' Nahool  gazes into the mind of a creature it can see within 60ft causing immense hemorrhaging, the creature must maker a constitution saving throw dc 24 taking 8d12 necrotic damage on a failed save and must subtract 1d6 from all attacks and saving throws until the end of their next turn. or take half as much damage on a successful save

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

instant transmission. yulok' Nahool teleports up to 60ft in a straight line

rip and tear (2 actions). Yulok' Nahool uses rip and tear once

Mythic Actions

Enter the description for how mythic actions work for your monster here.

sanguine burst (Costs 3 Actions). ignites the blood of all creatures in a 40ft radius, all creatures make a dc 24 wisdom saving throw, taking 8d8 slashing damage on a failed save or half as much on a success

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Slothinkayak

Comments

Posts Quoted:
Reply
Clear All Quotes