Armor Class 20 natural
Hit Points 232 (19d12 + 100)
Speed 40 ft.
STR
26 (+8)
DEX
20 (+5)
CON
26 (+8)
INT
6 (-2)
WIS
10 (+0)
CHA
18 (+4)
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision, Passive Perception 15
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Indomitable (3/Day). The Undead Sword Wielder can reroll a saving throw it fails. It must use the new roll.

Survivor. The Undead Sword Wielder regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.

Actions
Multiattack.: The Undead sword wielder makes two Greatsword or Short bow attacks.
 
Greatsword.Melee Weapon Attack:+10 to hit, reach 10 ft., one target. Hit: 22(2d12 + 8) slashing damage.
 
Shortbow.Ranged Weapon Attack:+7 to hit, range 80/320 ft., one target. Hit: 9 (1d6 + 5) piercing damage.
 
Legendary Actions

The Undead Sword Wielder can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Undead Sword Wielder regains spent legendary actions at the start of its turn

Tactical positioning: The Undead Sword Wielder can move up  too their movement speed without provoking and attack of opportunity.

Weapon Attack. The  Undead Sword Wielder makes one Greatsword or Shortbow attack.

Frighten Foe (Costs 2 Actions). The Undead Sword Wielder targets one creature it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Matteos

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