Multiattack. The dragon makes two attacks: one with its bite and claws.
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 16 (2d8+5) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 feet, and one target. Hit: 12 (2d6 + 5) slashing damage.
Radiant Breath. The dragon exhales radiant in a 25- foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking (4d8) radiant damage on a failed to save, or half as much damage on a successful one.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Chaos Invoked: roll 1d100 and cast a random spell
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Amphibious. The dragon can breathe air and water,
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/6/2022 8:34:07 AM
|
62
|
1
|
5E
|
Coming Soon
|







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