Its blood/internal organs produce and are sustained by a highly corrosive substance. Upon the creatures death all those surrounding it must make a dc15 dex saving throw or take 2d8 acid damage.
All (non-magical or silvered)weapon attacks that do piercing/slashing damage and succesfully hit the creature give the weapon a -1 to its attack and damage rolls, reaching -5 destroys the weapon (rust monster rules yo).
Abberant parasite (young) make either 2 claw attacks or 1 bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage.
On being hit target must make a dc12 Con Saving throw, if not take 2d6 poison damage and become poisoned until the end of their next turn.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.
Skitter. After succesfully attacking, the parasite can move up to 15ft away from the target while imposing disadvantage on an opportunity attack from the target it attacked. If it has broken line of sight, or is otherwise obscured from the target it can perform the hide action.
Pure Savagery.
If another abberant parasite succesfully performs a bite attack and this one is within 5ft of the same target it may perform a single claw attack.
Description
A creature of parasitic nature, presumably originating from the lunar depths. The adults bite another creature, injecting their young inside, which begin to rapidly grow, causing bloating and swelling and pain to the unfortunate host before bursting forth and searching for sources of food and places of safety within which to grow to full size.
Their internal make-up appears to be some kind of pressurized acidic system leading to them exploding in deadly acid showers upon their death.
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