Medium Humanoid, Neutral
Armor Class 15 Natural
Hit Points 135 (15d10 + 15)
Speed
STR
15 (+2)
DEX
13 (+1)
CON
17 (+3)
INT
19 (+4)
WIS
15 (+2)
CHA
7 (-2)
Senses Passive Perception 15
Languages Basic with a French accent
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Deathtouch. If SCP 049 touches something it must make a DC15 constitution saving throw or take 4D8 poison damage

Cane. Cane: +5 to hit, reach 5ft., # target. Hit:(1d4 + 6) bludgeoning damage. 

Poisoned syringe. Poisoned syringe: +4 to hit, range 30 ft., . Hit: (1d8 + 5) poison damage.

Bonus Actions

SCP 049 can reach into his medical bag and pull out any type of medical equipment needed to cure the “pestilence”. This includes but not limited to scalpels, syringes and full hospital beds.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Looks like a 16th century plaque doctor with a black medical bag and a cane.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Bansheeriding

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