Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Deathtouch. If SCP 049 touches something it must make a DC15 constitution saving throw or take 4D8 poison damage
Cane. Cane: +5 to hit, reach 5ft., # target. Hit:(1d4 + 6) bludgeoning damage.
Poisoned syringe. Poisoned syringe: +4 to hit, range 30 ft., . Hit: (1d8 + 5) poison damage.
SCP 049 can reach into his medical bag and pull out any type of medical equipment needed to cure the “pestilence”. This includes but not limited to scalpels, syringes and full hospital beds.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Looks like a 16th century plaque doctor with a black medical bag and a cane.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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