Large Monstrosity, Neutral Evil
Armor Class 15 外皮+鎧
Hit Points 51 (6d10 + 3)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Stealth +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

連携戦闘:あるクリーチャーから1.5m(5フィート)以内にこの笹丸の味方がいて、かつその味方が無力状態でないならば、笹丸はそのクリーチャーへの攻撃ロールに有利を得る。

Actions

Action Name. Enter the description for your action.

複数回攻撃. 鉈を2回。あるいは鉈を1回、手投げ弾を1回

鉈. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 4) [斬撃] damage. 

手投げ弾. RangedWeapon Attack: +5 to hit, range 25/50 ft., 1 target. Hit: 10 (1d12 + 3) [火] damage、ミス半減.

闇の吐息(再チャージ6). 15フィート円錐形に瘴気を吐く。難易度11の【耐久力】セーヴ、失敗すると1分間毒状態。目標は自ターン終了時ごとにセーヴィングスローを繰り返すことができ、成功すれば毒状態は終了する。

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

D16Dnd

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