Turn Immunity. The swarm is Immune to effects that turn undead.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny limb. The swarm can’t regain hit points or gain temporary hit points.
So Many ******* Hands. Crawling Claw Swarm has advantage on all grappling checks.
Unusual Nature. The swarm doesn’t require air, food, drink, or sleep.
Multiattack. The swarm makes one Undead Mass attack and one Grasping Limbs attack.
Undead Mass. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 5 (1d6 + 2) bludgeoning damage, or 4 (1d4 + 2) bludgeoning damage if the swarm has half of its hit points or fewer.
Grasping Limbs. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 7 (2d6) necrotic damage, and the creature must succeed on a DC 12 Strength saving throw or be restrained. The creature can repeat the saving throw at the end of each of its turns, taking 7 (2d6) necrotic damage on a failed save. The creature is freed if it succeeds on this saving throw, the swarm moves out of the creature’s space, or the swarm dies.
Description
Why in The Infinite Depths of Tartarus are there so many ******* hands?!?!?!?!?
Why so many hands? Cuz why not?
my players would try to turn it in to a pet and then get killed by them
Knowing my players they would try to take hands out of the swarm and use them to replace lost body parts
Hi! The hand which of gravity falls has died. I resurrected her with necromancy. Please understand this was for an my necromancy final at my college, Gilligan wall's necromancy school, and I passed the semester with flying colors. I deeply apologize for any inconvenience my creations may cause you. Bye!
*Witch