Rampage. When the Xenognoll reduces a creature to 0 hit points with a melee attack on its turn, the Xenognoll can take a bonus action to move up to half its speed and make a bite attack.
Grapple and Tongue Stab: Once per combat, the Xenognoll attempts to grapple a foe as a bonus action. Strength and Dex at both +5 for the grapple. Once the foe is grappled, the Xenognoll strikes with his tongue, automatically hitting the target. The opponent is also stunned for one round.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Grapple and Tongue Stab: Melee Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 [rollable](1d8 + 2);
Tail Stab. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d10 + 1) piercing damage.
Grapple and Tongue Stab: The grapple portion of this attack is a bonus action.
The speed of the Xenognoll means all attacks of opportunity are at disadvantage.
Description
This gnoll became trapped in the Elvish Starjammer, the Peregrine-D. While exploring the laboratory, he accidently freed a dangerous alien, which invaded his system. It gradually transformed him into the heavily armoured but silent killer who hides in the ship's ductwork and snatches unsuspecting adventurers.







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