Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 16 (natural armour)
Hit Points 44 (8d10)
Speed 50 ft., climb 40 ft. The Xenognoll's claws are so sharp that it can climb on all but the most smooth surfaces.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
7 (-2)
CHA
6 (-2)
Saving Throws STR +6, DEX +5
Skills Stealth +6
Damage Vulnerabilities Fire
Damage Immunities Acid
Condition Immunities Blinded, Deafened
Senses Darkvision 60 ft., Tremorsense, Passive Perception 18
Languages Gnoll
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rampage. When the Xenognoll reduces a creature to 0 hit points with a melee attack on its turn, the Xenognoll can take a bonus action to move up to half its speed and make a bite attack.

Grapple and Tongue Stab: Once per combat, the Xenognoll attempts to grapple a foe as a bonus action. Strength and Dex at both +5 for the grapple. Once the foe is grappled, the Xenognoll strikes with his tongue, automatically hitting the target. The opponent is also stunned for one round.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Grapple and Tongue Stab:  Melee Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 [rollable](1d8 + 2);

Tail Stab. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d10 + 1) piercing damage.

Bonus Actions

Grapple and Tongue Stab: The grapple portion of this attack is a bonus action.

Reactions

The speed of the Xenognoll means all attacks of opportunity are at disadvantage. 

Description

This gnoll became trapped in the Elvish Starjammer, the Peregrine-D. While exploring the laboratory, he accidently freed a dangerous alien, which invaded his system. It gradually transformed him into the heavily armoured but silent killer who hides in the ship's ductwork and snatches unsuspecting adventurers.

 

Monster Tags: Gnoll

Habitat: Underdark

cravetoo

Comments

Posts Quoted:
Reply
Clear All Quotes