Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Frenzy, If the Zombie Soldier has its Hit points (17) reduced to half or lower it drops its halbeard entering into a mindless rage were it gains the following benefits.
It gains 10 temporary hit points.
It speed increases by +10ft 
and in addiction it have advantage on constitution saving throws.
Multiattack: The Zombie soldier can attack twice whit its slam attack if he loses its halbeard, but it can only make one attack whit its halbeard.
Slam: Melee weapon attack +5 to hit, 5ft range, one target for 1d6+3. bludgening damage
halbeard: Melee weapon attack +5 to hit, 10ft range, one target for 1d10+3 slashing damage
Rush: The Zombie Soldier can take a Dash action as a bonus action
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay, however this zombie seems to hold a reminescence of its combat prowess, and its former equipment even tho less usefull still protects its former alive wealder.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions | 
|---|---|---|---|---|---|
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                10/16/2022 6:21:40 PM
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                3
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                1
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                Coming Soon
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