Multiattack. El Segador makes two Light Attacks or one Light Attack and one Heavy Attack per turn.
Punch (Light Attack). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
Leg Sweep (Heavy Attack). Any creature within 10 ft. of El Segador must make a DC 16 Dexterity saving throw or be knocked back 20 ft., fall prone, and take (1d6+6) bludgeoning damage.
Spear Dive (Heavy Attack). El Segador leaps through the air in a 30 ft. line, grappling the target, which is carried the remaining distance and knocked prone, taking (3d6 + 6) bludgeoning damage upon impact. Any other creature in the 15 ft. wide by 30 ft. space gets pushed back and must make a DC 13 Dexterity saving throw or be knocked prone.
DK Fist Slam (Heavy Attack). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage, and the creature is knocked prone. Any other creature within 15 ft. must make a DC 13 Dexterity saving throw or be knocked prone.
Segador Swing (Heavy Attack). If El Segador has a creature grappled, it grips the creature by the legs and wildly spins around three times, then releases its grip and sends the creature flying (1d6) x10 ft., which takes 1d6 bludgeoning damage per 10 ft. thrown upon impact and is knocked prone. Any other creature hit by the thrown creature also takes 1d6 bludgeoning damage per 10 ft. thrown upon impact and is knocked prone.
Clothes Line. When another creature travels through the air within 5 ft of El Segador, El Segador can attempt to knock them out of flight with an extended arm +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
Backhand Slap. When a creature misses with a Melee Attack, El Segador attempts to slap the target across the face. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 6) bludgeoning damage.







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Posted Oct 31, 2022Brilliant.