Huge Undead, Chaotic Evil
Armor Class 17 Natural
Hit Points 42 (4d20)
Speed 20 ft., Its head makes its walk unsteady. When moving roll a d100 if you get below 10 it gets knocked prone
STR
17 (+3)
DEX
7 (-2)
CON
17 (+3)
INT
18 (+4)
WIS
19 (+4)
CHA
17 (+3)
Saving Throws INT +6, WIS +6
Skills Perception +24
Damage Vulnerabilities Acid
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened, Petrified
Senses Darkvision, Passive Perception 17
Languages Common, Draconic It can only speak Draconic to a certain extent., Undercommon It can read minds of anyone who lets it.
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Dark Fist. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 12 (1d20 + 2) Necrotic damage. 

Dark Arms. Melee Weapon Attack: +4 to hit, range 10 ft., 2 target. Hit: 5 (2d4) Necrotic damage and is now Grappled.

Bonus Actions

At the end of the Undead Controllers turn, it can take a bonus action to dodge, dash, disengage or summon an undead monster challenge rating 2 or lower. 

Reactions

Flinch. Make a wisdom check, the dungeon master will also make a wisdom check. If the DM rolls higher the attacker instantly stops the attack and falls prone.

Mythic Actions

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Description

The undead controller is about the size of a hill giant standing about 19 feet tall. It resembles a giant zombie, except for its for head which is huge for its size. After the war of Zendrel island (now known as undead island) all were brutally murdered except for one. that one massacred the army, killing every single person with its army of mindless zombies.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: GrasslandHillMountain

Bananabro2011

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