Dark Fist. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 12 (1d20 + 2) Necrotic damage.
Dark Arms. Melee Weapon Attack: +4 to hit, range 10 ft., 2 target. Hit: 5 (2d4) Necrotic damage and is now Grappled.
At the end of the Undead Controllers turn, it can take a bonus action to dodge, dash, disengage or summon an undead monster challenge rating 2 or lower.
Flinch. Make a wisdom check, the dungeon master will also make a wisdom check. If the DM rolls higher the attacker instantly stops the attack and falls prone.
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Description
The undead controller is about the size of a hill giant standing about 19 feet tall. It resembles a giant zombie, except for its for head which is huge for its size. After the war of Zendrel island (now known as undead island) all were brutally murdered except for one. that one massacred the army, killing every single person with its army of mindless zombies.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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