Medium Monstrosity, Unaligned
Armor Class 16 (Natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
7 (-2)
WIS
11 (+0)
CHA
5 (-3)
Saving Throws STR +5, CON +4
Skills Perception +4, Stealth +8
Damage Immunities Acid
Condition Immunities Blinded, Charmed, Frightened
Senses Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

Hive Mind. All Xenomorph Drones are telepathiclally linked to their respective Queen.

Acidic blood. Any nonmagical weapons made of metal that hits the Drine corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the Drone is destroyes after dealing damage.

Grappler. When the Xenomorph hits a foe with its claws it can attempt a grapple as a bonus action. If the target is grappled the escape DC is 15.

Night stalker. The Xenomorph Drone has advantage on stealth rolls in dim lighting and total darkness.

Spider climb. The Xenomorph Drone can climb dificult surfaces, including upside down on cielings, without needing to make an ability check.

Actions

Multiattack. The Xenomorph Drone makes two attakcs with its claws.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Tail Spear. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Little mouth. Melee Weapon Attack: +5 to hit, one target that is grappled by the Drone. Hit: 6 (1d6 + 3) piercing damage and 7 (2d6) acid damage.

Reactions

 

 
Baraglin

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