Gargantuan swarm of Huge dragons, Typically Lawful Evil
Armor Class 1300 Natural armor
Hit Points 9 (313d20 + 16)
Speed 89 ft., walk 49 ft., climb 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
30 (+10)
WIS
29 (+9)
CHA
29 (+9)
Saving Throws INT +15
Skills Deception +0, History +0
Damage Resistances All
Damage Immunities Acid, Bludgeoning
Senses Blindsight, Darkvision, Unknown, Passive Perception 200
Languages Abyssal, Celestial, Common, Draconic
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a 13-level spellcaster. Its spellcasting ability is [13] (spell save DC 2, +11 to hit with spell attacks). The ace has following [ranger] spells prepared:
Cantrips (at will): [animal helpers], mind possession of animals
1st level (13 slots): fire , shadow , ice ,  

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 7 ft., 9 target. Hit: 6 (9d 9 + 10) flame damage. 

Action Ranged Attack. RangedWeapon Attack: +9 to hit, range 5/4 ft., 5 target. Hit: 13 (20d 7+ 9) freeze damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Powerful reddish orange dragon

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticDesertForestMountainUrban

Rune_Elf

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