Disolve: If her movement speed is greater than 0 and is not restrained, she can use her movement in incorporial form while she appears as a cloud of red monarch butterflies.
Spellcasting: Zaria is a 10-level spellcaster. Its spellcasting ability is [19] (spell save DC 18, +10 to hit with spell attacks). Zaria has following [Wizadrd, Order of the Profane Soul Bloodhunter] spells prepared:
Cantrips (at will): Eldrich Blast, Chill Touch, Toll the Dead, Mold Earth, Message, Minor Illusion, Mage Hand
1st level (4 slots & 1 Pact): Armor of Agathys, Arms of Hadar, Cause Fear, Ray of Sickness, Sleep, Witch Bolt
2nd level (3 slots): Blindness/Deafness, Silence, Gentle Repose
3rd level (3 slots): Animate Dead, Bestow Curse, Feigh Death, Spirid Shorud, Summon Undead
4th level (3 slots): Blight, Phantasmal Killer, Summon Greater Demon
5th level (2 slots): Danse Macabre, Enervation
6th level (1 slot): Create Undead
7th level (1 slot): Finger of Death
8th level (1 slot): Abi-Dalzim's Horrid Wilting
9th level (1 slot): Meteor Swarm
Ritual spellcasting: Inprisonment, Clone, Comprehend Languages, Illusory Script, Unseen Servant
Legendary Resistance (3/day): if Zaria fails a saving throw, she can choose to succeed instead.
Banshee screach: Tortured screams of all souls in Domains of Dread channel through the dissloding jaws of Zaria. All living creatures in a 20ft cone must make a Constitution saving throw against Zarias spell save DC and take 10d6 and are petrified until the end of their next turn on a failed save, or take half the damage and are not petrified. Zaria can use this ability once per dawn.
Action Melee Attack: Ghastly Claws: +10 to hit, reach 10 ft., 3 targets Hit: (1d8 + 5) magical slashing damage. If Zaria dealt damage on her turn, she can use her bonus action to make an attack with her Ghastly Claws
Action Ranged Attack: Zaria can cast spells as per her spellcasting
Attack of oportunity: Each creature that moves out of the range of her Ghastly Claws provokes an attack of oportunity
Zaria can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Zaria regains 1 use of her legendary action at the start of her turn
At-Will Spell (Costs 1 Action): Zaria can cast any of her spells as per her spellcasting
Attack (Costs 1 Action): Zaria can use her Claw attack
Swarm of Worry (Costs 2 Actions): Zaria calls forth all skeletons within 10 mile radius that burrow up from a point within this radius as a singular monster (using the stats of Storm Giant Skelleton). The creature joins initiative and is controlled by Zaria without requiring action or a bonus action.
Description
A little bullied child grew to power. After escaping from her unloving home of an alcoholic father and a narcistic mother, she joined a bloodhunter order, which she was also excomunicated from after attempting to use sacrificial rituals to channel more power. She then struck a deal with Asmodeus, she offered to carry his child into the world in exchange for power. He agreed, however before their son was born Zaria made another deal, this time with a hag. She offered her firstborn and in return she asked for a spot in the royal family. The hag excitedly agreed. This way Zaria climed the social ranks after giving birth to a child she didn't even bother naming. Zaria is now the queen and her husband misteriously died before he could have seen their lovely daughter.







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