Medium Undead, Chaotic Evil
Armor Class 20 +3 chain shirt
Hit Points 215 (13d8 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws STR +10, DEX +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Poisoned
Senses Blindsight, Darkvision 60 ft., Passive Perception 18
Languages Giant understands the languages it knew in life but can't speak
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Telepathic Bond.  Xyoddin has a permanent telepathic bond with Azaven. 

Brain Consumption. When Xyoddin makes a successful grapple check to deal damage with his bite against a pinned or helpless living foe, the victim takes 2d4 points of Intelligence drain as Xyoddin consumes portions of his brain.
A successful DC 23 Strength save halves this Intelligence drain. A creature reduced to 0 Intelligence by this attack is slain. Creatures immune to critical hits and those with multiple heads are not killed by this attack.

Favored Prey.  Xyoddin gains a +2 bonus on damage rolls against humanoids and a +2 bonus on Persuasion, Perception, Insight, and Survival checks when using these skills against humanoids.  Against humans, these bonuses increase to +4.

Unnatural Aura.  Any animal within 30 feet of Xyoddin must succeed at a DC 18 Wisdom save or become panicked, remaining so for as long as it remains within this proximity. This is a mind-affecting fear effect.

Command Zombies.  Xyoddin can automatically command all normal zombies within 30 feet as a free action. Normal zombies never attack him unless they are compelled.

 

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

+1 Human Bane Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 8) piercing damage.

Bonus Actions

Sprint.  Once per day, as a bonus action, Xyoddin can move at a speed of 300 feet when he makes a charge.

 

Reactions

Cannibalistic Healing.  So long as Xyoddin has fed on human flesh within the last 24 hours, as a reaction he can gain 10 hp when he is successfully damaged by an enemy.

Description

Xyoddin Xerriock moves with a fluid, smooth gait. They are clad in the moldering apparel they wore when put to rest and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
10/31/2022 3:04:28 AM
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Monster Tags: undeadhumanoidmonstrosity

Habitat: UnderdarkUrban

Kilgar

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