Medium Undead
Armor Class 11 Natural armor
Hit Points 22 (5d6 + 8)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws WIS +5
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision, Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting 4 1st lvl spell slots, 3 2nd lvl spell slots

Actions

Spells

Toll the Dead Cantrip, You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage. Rng 60ft. DC 13

Ray of Sickness 1st lvl, A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. Rng 60ft. DC 13

 Bane 1st lvl, Up to two creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw. Rng 30ft, Concentration, 1 min, DC 13

Catapult 1st lvl, Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage. Rng 60ft cast, 90ft attack. When you cast this spell using a spell slot of 2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by 1d8, for each slot level above 1st. DC 13

Arcane Aid 2nd lvl. Choose three creatures within range. For 1 hour they are granted 8 temporary hitpoints. Rng 30ft

Bonus Actions

Spells

Misty Step 2nd lvl. Briefly surrounded by silvery mist, this creature teleports up to 30 feet to an unoccupied space that it can see. This creature can cast this spell even if it cast a spell as an action this turn, and it can cast a spell as an action after using this spell if it has not done so this turn.

Description

The Undead Spellcaster supports the other minions of its master by casting spells to bolster allies and hinder foes.

LordStarwhal