Harmonize Opponent. When a creature with a skeleton or solid frame is hit by the Sonic Sword, the creature gains the “Resonant” condition, which amplifies its hearing. This condition goes away after a DC 10 Constitution saving throw, which it may attempt every hour starting 1d6 hours after its last strike from a Sonic Sword. if a creature is reduced to 0 hit points by a Yebidic Knight while having the “Resonant” condition, their skeleton or frame shatters.
Match Frequency. When the Knight hits a creature or object with the “Resonant” condition, the target takes an additional 3d6 thunder damage.
Shield Wall. If the Yebidic Knight has another Yebidic Knight within 5 ft, they gain a +2 modifier to Armor Class and advantage on Dexterity saving throws.
Trium Vocum (Recharge 6). The Yebidic Knight has two mirror images.
Multiattack. The Knight makes two melee attacks.
Sonic Sword (longsword). Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 1d8 + 3 slashing damage.
Shield Thrust. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 1d4 + 3 bludgeoning damage, and the target must make a Strength Saving throw (DC 14) or be pushed back 5 feet and be knocked prone.
Sound Echo (Recharge 5–6). The Knight teleports up to 40 feet to an unoccupied space that they can see or remember, without triggering attacks of opportunity.
Soothing Vibrations (Recharge 4–6). The Knight sends tremors from their hand which heal them for 6 hit points and remove the Frightened condition (if applicable).
Description
[This opponent was created for my Lich Queen of Agra campaign, but can fit in elsewhere. Would love feedback]
While their origins are unclear, it is certain the Yebidic Hierarchical structure was incorporated into the Agran nobility in 3472, being one of the only non-orcish institutions to do so. With this integration came the simplification of many internal Yebidic forms of oath, allegiance, and command.
Religion. The Yebidis share a common belief system, though modern adherence to scripture varies according to individual faith. Its central aspects are the reincarnation of the faithful and the primogeniture of spiritual power. The faith split into a millenarian sect in the 3510s under the “prophet” Azul.
Rites of Passage. Most Yebidis start squireship around age 20, serving under a trained Knight. All squires of the same knight, usually 4-7, are tested and judged as a single unit, with individualism strongly discouraged. When they are ready, usually after 3-4 years of squireship, the Knight Candidates go through Höküm Verban, the Trial of Voice.
Yebidic Roots. The primary academic debate around the circumstances of Yebidic arrival to Agra derives from diverging interpretations of the moniker “Sonic Order”. This exonym was granted reactively by the Old Agran Clergy, threatened both ecclesiastically and temporally by the differing divine authority the Yebidic people brought.
The popular interpretation assumes that “order” was used to describe the intricate military formations, with “sonic” describing the practiced offensive magic. The minority view, spearheaded by professor Tarrock Whinnek of the Zogol Academy, describes the relationship backwards: the word “sonic” was not originally an adjective but referred to the high-intensity songs performed in ecstatic massive religious rites, with “order” being the later-added word, describing the taming of this artistic expression into civic society.
Tactical Superiority. Yebidic Knights are masters of group maneuvers, surpassing most rival units in cooperation and flexibility.
Picture: Yebidic Knight, 36th Century
Painted in the late Ubayyid style. Notice his broken sword and the soundwaves radiating from him - this image depicts defeat. The painting shows the sentence of the 14 renegades by Sultan Jaiman.







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