Armor Class
11
(natural armor)
Hit Points
7
(2d4 + 2)
Speed
10 ft., fly 50 ft.
STR
13
(+1)
DEX
10
(+0)
CON
14
(+2)
INT
5
(-3)
WIS
9
(-1)
CHA
8
(-1)
Skills
Perception +3
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save or half as much damage on a successful one.







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