Medium Aberration
Armor Class 15 Natural Armor
Hit Points 15 (3d4)
Speed 30 ft., climb 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
14 (+2)
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

"The One With Many Voices". When SCP-939 senses a creature within a 60ft. radius, it will mimic sounds or voices to lure. The creature must make a Wisdom (Perception) Check against its Charisma (Deception) Check. If the creature fails, SCP-939 will have attack advantage on its first turn.

Pack Tactics. SCP-939 has advantage on an attack roll against a creature if at least one of its allies is within 5ft. of the creature and the ally isn't incapacitated .

Actions

Bite. A big chomp. Anomnomnom nom.

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 4) [Piercing] damage. 

Claw Attack. Scritch scratch. Blood splash.

Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) [Slashing] damage. 

 

Bonus Actions

Regurgitate. SCP-939 empties out its stomach of its victims as a distraction for an escape attempt. . .  Or maybe it's just making room for its stomach for a new meal.

Reactions

Amnestic Breath. SCP-939 breathes out a cloud of gas that has amnesiac effects within 10ft. radius. A creature affected must roll a Wisdom Saving Throw, if it fails, the creature will be in a Confused condition and will not be able to take actions or reactions. The creature must roll a d10 to determine its behavior in that turn.

  • 1: The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take action this turn.
  • 2-6: The creature doesn’t move or take action this turn.
  • 7-8: The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
  • 9-10: The creature can act and move normally.

The creature must make a Wisdom Saving Throw at the end of the turn, if it succeeds, the effect ends.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

SCP-939 are pack-based predators. Their primary method of luring prey is the imitation of human speech in the voices of prior victims, often in a fashion that implies significant distress.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Rheinseidel