Magic Resistance. Xune has advantage on saving throws against spells and other magical effects.
Fey Ancestry. Xune has advantage on saving throws against being charmed, and magic can’t put the Lii'Riad to sleep.
Innate Spellcasting. Xune's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. Xune is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, feather fall
2nd level (3 slots): tasha's mind whip, see invisibility, misty step
3rd level (3 slots): counterspell, fireball, dispel magic
4th level (3 slots): Raulothim's Psychic Lance, fire shield, greater invisibility
5th level (3 slots): synaptic static, scrying, transmute rock
6th level (1 slot): disintegrate
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): Invulnerability
*Xune mind blank, fire shield, Invulnerability and mage armor spells on itself before combat.
Sunlight Sensitivity. While in sunlight, Xune has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Previous Versions
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11/10/2022 4:58:32 PM
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