Multiattack: This creature can make 2 of either Scimitar or Shortbow attacks.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
GOSHORYU! (Recharge 6) Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (4d6 + 5) slashing damage.
Yeemik has 6 Legendflex charges he can use per day as a legendary action:
- 1 Charge: Move up to walk speed
- 2 Charge: Make a melee or ranged attack
- 3 Charge: Make a special attack.
Yeemik on his turn also have access to 2 legendary arts on his turn:
- Goblin Smash (Cost 3 Charges): A powerful smash attack that he hid until the right moment Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 47 (12d6 + 5) slashing damage.
- Demon Drive Riser (Cost 6 Charges): In exchange for his soul, he does a powerful rising finisher with an additional +2 to hit, however if Yeemik miss with this attack Yeemik's body shall become a soulless husk and his soul will be at the mercy of Lilith: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 83 (12d12 + 5) slashing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Yeeminara however is a creature with hidden power of goblins and bullshit.







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