Huge Giant, Neutral Evil
Armor Class 14 (patchwork armor)
Hit Points 92 (8d12 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
9 (-1)
CON
19 (+4)
INT
9 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws CON +7, WIS +3, CHA +4
Skills Athletics +9, Perception +3
Damage Resistances Necrotic
Senses Passive Perception 13
Languages Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Zombie regeneration: when the zombie giant is reduced to 0 hit points it make a constitution saving throw equal to the damage past 0 hit points. If it succeeds, it is reduced to 1 hit point instead 

Actions

Multiattack. The giant makes two Slam attacks

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (2d8+ 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (2d10 + 5) bludgeoning damage.

Description

Zombie Giants are quite rare, but highly sought after by necromancers due to their strength and ability to survive almost any environment. Just one of these creatures could take out an entire company of guards and keep chugging along.

ChessNerd1000

Comments

Posts Quoted:
Reply
Clear All Quotes