Armor Class
14
(patchwork armor)
Hit Points
92
(8d12 + 40)
Speed
40 ft.
STR
21
(+5)
DEX
9
(-1)
CON
19
(+4)
INT
9
(-1)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
CON +7, WIS +3, CHA +4
Skills
Athletics +9, Perception +3
Damage Resistances
Necrotic
Senses
Passive Perception 13
Languages
Giant
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Zombie regeneration: when the zombie giant is reduced to 0 hit points it make a constitution saving throw equal to the damage past 0 hit points. If it succeeds, it is reduced to 1 hit point instead
Actions
Multiattack. The giant makes two Slam attacks
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (2d8+ 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (2d10 + 5) bludgeoning damage.
Description
Zombie Giants are quite rare, but highly sought after by necromancers due to their strength and ability to survive almost any environment. Just one of these creatures could take out an entire company of guards and keep chugging along.
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