Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 16 (demonhide)
Hit Points 117 (18d8 + 36)
Speed 40 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws CON +5, WIS +6, CHA +5
Skills Arcana +3, Perception +6, Survival +6
Senses Darkvision 60 ft., Passive Perception 16
Languages Abyssal, Gnoll
Challenge 8 (3,900 XP)
Proficiency Bonus +3

 Brute. A melee weapon deals one extra die of its damage when the beast shaman hits with it (included in the attack).​

Demonhide. A gnoll beast shaman's skin is covered in shaggy fur and supernaturally tough, the shaman's AC can't be less than 16, regardless of what kind of armor it is wearing.​

Fast Movement. The gnoll beast shaman's speed increases by 10 feet while it isn't wearing heavy armor (included in its speed).

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Speak With Hyenas. The gnoll beast shaman can communicate simple concepts to hyenas (both living and undead) when it speaks in Gnoll.

Spectral Pack. The gnoll beast shaman is surrounded by a ghostly pack of hyenas. Normally insubstantial and harmless, the shaman can summon spectral hyenas from this pack to serve it on the Material Plane. The number of hyenas the beast shaman can summon may never exceed eight. If the shaman summons more, they must dismiss some of the materialized hyenas to make the total eight or less. The beast shaman can send any spectral hyena it summons back to the spirit realm as a free action.​

A spectral pack hyena can be "killed" on the material plane, but this only returns it to their original ghostly form; the spectral hyenas also vanish if the gnoll beast shaman who summoned them is killed or knocked unconscious.​

Innate Spellcasting. The gnoll beast shaman's spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). The shaman can innately cast the following spells, requiring only verbal components:

  • At willdetect magichunter's markray of frost (3d8 damage)
  • 3/day eachdispel magiclocate animals or plants
  • 1/daycontact other plane
Actions

Multiattack. The gnoll beast shaman makes three attacks: one with its bite and two with its flail.​ 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) piercing damage.

Flail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Howl From the Grave (Recharge After a Short Rest). The gnoll beast shaman unleashes an unearthly call. Any living creature that is not an ally of the shaman within 120 feet must make a DC ## Charisma saving throw and a DC ## Wisdom saving throw. If the target fails the Charisma saving throw, it takes 3 (1d6) psychic damage, or 7 (2d6) psychic damage if it failed the saving throw by 5 or more. If the target fails the Wisdom saving throw, it become frightened until the end of the shaman's next turn, it is also paralyzed for the same duration if it failed the saving throw by 5 or more.​

Jaws of Ruination (Recharges 4–6). The gnoll beast shaman makes three ranged spell attacks (+6 to hit) with a range of 120 feet. On a hit, the target takes 7 (2d6) necrotic damage. Each attack teleports a spectral hyena from the shaman's Spectral Pack to appear within melee range of the target, the hyena appears regardless of whether the attack hits or misses.​

Summon Spectral Pack (Recharges 4–6). Up to four spectral hyenas from the shaman's Spectral Pack materialize within 30 feet of the gnoll beast shaman.​

Bonus Actions

Conjure Hyenas. The gnoll beast shaman summons one or two spectral hyenas from their Spectral Pack, which appear within 30 feet of the shaman.

Hunting Cry (18 Dice, Recharges After a Long Rest). As a bonus action, the gnoll beast shaman utters a horrible hunting cry and forms a hunting pack that targets one creature the shaman chooses as its prey; this may be a creature within 150 feet who the shaman can see or smell, or a creature whose trail the shaman can see or smell within 10 feet. The tracks may be up to 24 hours old (at the DM's discretion a strong or weak trail may change this time limit). The scent of worn items such as clothes or footwear can be used to set prey.
 The gnoll beast shaman has a pool of 18 hunting dice that replenishes after a Long Rest. With each hunting cry, the shaman can choose three creatures for its hunting pack up to a maximum of nine (the shaman plus eight allies), each of which is assigned one hunting die. The shaman cannot assign a pack member more than one hunting die.​

Release the Hounds! Any spectral hyena of the shaman's Spectral Pack within 10 feet of the gnoll beast shaman teleports to a spot within 120 feet of the shaman that the shaman can see. The hyenas arrive exactly where the gnoll beast shaman desires.

Spirit Strike. The gnoll beast shaman spurs a spectral hyena it has summoned from its Spectral Pack to attack a creature, both the hyena and its target must be visible to the shaman and within 300 feet. The hyena teleports to within melee range of the target and then makes a bite attack with advantage. It automatically scores a critical if it hits, doing 7 (2d6) necrotic damage.​

 

Description

A gnoll beast shaman always wears a cloak made from the decomposing skins of their humanoid prey. This gnoll appears twisted and decrepit with age but is faster and stronger than a normal gnoll and possesses dark demonic magic. They regularly lead hunting packs of hyenas and gnolls, both living and undead.


Chosen by the Lord of Gnolls. Gnoll tribes use trained hyenas for war and hunting. A gnoll beast shaman can bind the spirits of the best of these beasts to serve the tribe after death. The Prince of Beasts occasionally grants this power to a gnoll who sacrificed most of their life to that demon lord.

(Inspired by the Chosen of Yeenoghu in 4th Edition's Monster Manual 3 (2010).)

Monster Tags: Gnoll

Environment: DesertForestGrasslandHill

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